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FPGA Hardware Design for Plenoptic 3D Image Processing Algorithm Targeting a Mobile Application

机译:FPGA硬件设计,用于瞄准移动应用程序的全能3D图像处理算法

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Over the past years, widespread use of applications based on 3D image processing has increased rapidly. It is being employed in various fields, such as research, medicine and automation. Plenoptic camera system is used to capture light-field that can be exploited to estimate the 3D depth of the scene. The respective algorithms consist of a large number of computation-intensive instructions. It eventually leads to the problem of large execution time of the algorithm. Moreover, they require substantial amount of memory cells for the storage of intermediate and final results. Desktop GPU based solutions are power intensive and therefore cannot be used in the mobile applications with low energy requirements. The idea presented in this paper is to use the FPGA based hardware design to improve the performance of a 3D depth estimation algorithm by utilizing the advantage of concurrent execution. The algorithm is implemented, evaluated and the results show that FPGA design reduces the respective execution time significantly.
机译:在过去几年中,基于3D图像处理的应用程序广泛使用迅速增加。它正在采用各种领域,例如研究,医学和自动化。压力光电摄像机系统用于捕获可以利用以估计场景的3D深度的光场。相应的算法包括大量的计算密集型指示。它最终导致算法的大执行时间的问题。此外,它们需要大量的存储器单元来储存中间和最终结果。基于桌面GPU的解决方案是功率密集型,因此不能在具有低能量要求的移动应用中使用。本文呈现的想法是使用基于FPGA的硬件设计来通过利用并发执行的优点来提高3D深度估计算法的性能。实现,评估算法,结果表明,FPGA设计显着降低了各个执行时间。

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