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Strategic Module Sharing for Customized Service Family Design using a Bayesian Game

机译:使用贝叶斯游戏共享定制服务家庭设计的战略模块

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The objective in this paper is to introduce a new methodology for strategic module sharing in service family design using game theory to model situations involving uncertain market environments. We extend concepts from platform-based product family design to develop a methodology for module-based service family design. A module selection problem is considered as a strategic game with incomplete information that is described by services' market share ratios and customer's preferences. We employ a Bayesian game to model uncertainty situations regarding market environments and determine strategic equilibrium solutions for selecting modules for the service family being designed. To demonstrate implementation of the proposed Bayesian game, we use a case study involving a family of banking services.
机译:本文的目的是利用博弈理论向涉及不确定市场环境的模型情况引入服务家庭设计中的战略模块共享的新方法。我们扩展了基于平台的产品系列设计的概念,为基于模块的服务家庭设计开发一种方法。模块选择问题被视为具有不完整信息的战略游戏,该信息由服务的市场份额和客户的偏好描述。我们聘请了贝叶斯游戏来模拟有关市场环境的不确定性情况,并确定为正在设计的服务家族选择模块的战略均衡解决方案。为了展示拟议的贝叶斯游戏的实施,我们使用涉及银行服务家庭的案例研究。

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