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Developing AI Bots with Minimax Algorithm for Surakarta Board Game

机译:用Minimax算法开发Surakarta棋盘游戏AI机器人

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Surakarta Board Game is a traditional Indonesian board game that has been forgotten all over the world, especially in Indonesia where it originally came from. This game is still in its early stages of development, even though this game has been published through a book by Sid Sackson since 1970. Due to this we wanted to create an AI for this game in order to raise awareness of this beautiful Indonesian board game. Therefore, we were able to develop and create a simple Surakarta Board Game AI player implementing the Minimax algorithm. Minimax is a well-known decision-making and game-theory technique for finding the best move for a player, given that the opponent likewise plays optimally. Additionally, in this paper, we investigated the performance of our developed AI player including the chance of winning and the time taken for each game. Several experiments were carried out by opposing AI with a random player. Through developing this game, we will be able to help the survival of Indonesian culture.
机译:苏拉卡塔棋盘游戏是一种传统的印尼棋盘游戏,在全世界都被遗忘了,尤其是在它最初的发源地印度尼西亚。这款游戏仍处于开发的早期阶段,尽管自1970年以来,这款游戏已经通过Sid Sackson的一本书出版。正因为如此,我们想为这个游戏创建一个人工智能,以提高人们对这个美丽的印尼棋盘游戏的认识。因此,我们能够开发并创建一个简单的Surakarta棋盘游戏AI播放器,实现Minimax算法。Minimax是一种著名的决策和博弈论技术,它可以为玩家找到最佳的移动方式,因为对手也会以最佳方式进行游戏。此外,在本文中,我们调查了我们开发的人工智能玩家的性能,包括获胜的机会和每场比赛所花费的时间。通过随机玩家与人工智能对抗,进行了几项实验。通过开发这个游戏,我们将能够帮助印尼文化的生存。

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