首页> 外文会议>IEEE/ASME International Conference on Advanced Intelligent Mechatronics >Sub-map dividing and re-alignment FastSLAM with scalable voxel map system
【24h】

Sub-map dividing and re-alignment FastSLAM with scalable voxel map system

机译:子地图划分和重新对准Fastslam,具有可缩放的Voxel地图系统

获取原文

摘要

In this paper, we propose a FastSLAM method that can generate a large-scale voxel map. FastSLAM is easily implementable since adopting random sampling to generation of maps. However, FastSLAM is unable to generate a consistent map because of huge memory usage. When the map consists of voxels. In resampling step, FastSLAM requires making many copies of a map. In the case of a voxel map, the copy procedure requires huge memory usage and computational cost. In order to resolve the problem, we propose a method that divides a map to sub-maps and re-aligns the maps by sampling. Our method only generates one set of sub-maps, it doesn't require making many copies of a map, and it only realigns sub-maps by position sampling. Additionally, in this paper, we propose a scalable voxel map system in order to reduce memory usage. Generally, voxel maps are implemented as an array on memory to randomly access each voxel. For the implementation, a voxel map has to fix the size before mapping. However, the requisite minimum size depends on environments and it cannot fix before mapping. In order to resolve this problem, we propose a scalable map system applying spatial indexing. Our system can reduce memory usage since the map can be scaled as necessary. Experimental results indicate our method can generate large-scale voxel maps whose memory usage disables applying original FastSLAM.
机译:在本文中,我们提出了一种可以产生大规模体素映射的快速爆炸方法。由于采用随机抽样来生成地图,Fastslam很容易实现。但是,由于内存使用量大,Fastslam无法生成一致的地图。当地图由体素组成时。在重新采样步骤中,FASTSAM需要制作许多地图副本。在Voxel Map的情况下,复制过程需要巨大的内存使用和计算成本。为了解决这个问题,我们提出了一种将映射划分为子映射的方法,并通过采样重新调整地图。我们的方法仅生成一组子映射,它不需要制作映射的许多副本,并且它只通过位置采样重新映射子映射。另外,在本文中,我们提出了一种可缩放的Voxel地图系统,以减少内存使用情况。通常,体素映射被实现为内存上的数组,以随机访问每个体素。对于实现,Voxel Map必须在映射之前固定大小。但是,必要的最小大小取决于环境,在映射之前无法修复。为了解决这个问题,我们提出了一种应用空间索引的可扩展地图系统。由于可以根据需要缩放地图,因此我们的系统可以减少内存使用率。实验结果表明,我们的方法可以生成大规模的Voxel映射,其内存使用禁用原始的Fastslam。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号