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Evaluation of the degree of intellectual maturity in the development of literacy through immersive virtual worlds: SAPIE methodology

机译:通过沉浸式虚拟世界评估知识分子成熟度的知识分子程度:Sapie方法

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The design of educational activities in immersive virtual environments is one of the emerging perspectives in the field of practice and research within e-learning. Giving the fact that, the interaction capacity in these immersive environments provides a social and educational dimension similar to the ones involved in face-to-face education. It could be determined that, it motivates, it stimulates, and it improves the e-learning educational model. The present article describes the development of reading and writing skills that can be achieved by using the didactic strategy SAPIE didactic which fuses the use of immersive virtual world (IVW) and the global model for the teaching of reading and writing. The IVW provides an accumulation of playful activities, focused on the adoption of characters and the role play. All these actions substantially promote the learning of literacy in children from 4 to 6 years of age. The present work is part of an experimental field research, involving 12 teachers, 58 children and 58 parents belonging to Centro de Desarrollo Infantil Gregorio Cordero of the city of Azogues in Ecuador. The children and the parents were divided into a control group and an experimental group. The diagnostic information inherent to this work was obtained with the application of a survey directed to teachers, which includes 10 questions; the application of the ABC Test of Lorenzo Filho to children and a survey with 8 items addressed to parents. Preliminary results show that 91.67% of teachers are unaware of teaching strategies to develop literacy, supported by the use of technology. Thus, based on that data the didactic strategy called SAPIE was designed. By analyzing the results through a pre and posttest to both groups while applying the statistical analysis t test for independent samples, a representative increase in the reading and writing skills acquired by the children in a short time was evidenced.
机译:沉浸式虚拟环境中的教育活动的设计是电子学习中实践和研究领域的新兴视角之一。赋予这些沉浸环境中的相互作用能力提供了与参与面对面教育的社会和教育维度。可以确定,它激励,它刺激,它改善了电子学习教育模式。本文介绍了通过使用落实落实的萨佩教学的教学策略的阅读和写作技能的发展,这使得沉浸式虚拟世界(IVW)和全球模型为阅读和写作教学。 IVW提供了俏皮活动的积累,专注于采用角色和角色扮演。所有这些行动都大大促进了4至6岁儿童的识字学习。目前的工作是实验领域研究的一部分,涉及12名教师,58名儿童和58名父母属于厄瓜多尔市避鸟市的Centro de Desarrollo Infantil Gregorio Cordero。孩子和父母分为对照组和实验组。通过应用针对教师的调查,获得了本工作所固有的诊断信息,其中包括10个问题; Lorenzo Filho对儿童ABC测试的应用及对父母的8个项目的调查。初步结果表明,91.67%的教师都没有意识到发展识字的教学策略,通过使用技术支持。因此,基于该数据,设计了名为Sapie的教学策略。通过预先和后测试对两组进行分析结果,同时应用对独立样本的统计分析T测试,证明了儿童在短时间内获得的阅读和写作技能的代表性增加。

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