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Space Chain - A math game for training Geometric and Arithmetic Progressions

机译:太空链 - 用于训练几何和算术进展的数学游戏

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This paper presents an educational mobile game: Space Chain. Developed for the iOS platform, the objective of the game is to help teenagers/students to learn in a relaxed and fun way about arithmetic and geometric progression - as it reduces the need for guided study and therefore facilitates students' routine as they have to deal with several subjects at the same time. During the game's creation process and its completion, several studies were conducted through the use of CBL framework as well as its validation as a teaching tool by an evaluation with mathematical specialists. The evaluation consisted in analyzing their experience as users of the game and validating through heuristics the quality of math teaching. Given the result it was possible to understand the target audience, as well as having perception about what can be increased and to prove the efficiency of the tool as a complementary study outside the classrooms.
机译:本文提出了一个教育手机游戏:太空链。为iOS平台开发,游戏的目标是帮助青少年/学生以轻松而有趣的方式学习算术和几何进展 - 因为它减少了对导向学习的需求,因此促进了学生的日常,因为他们必须尽可能地促进学生的日常生活同时有几个科目。在游戏的创建过程和完成过程中,通过使用CBL框架进行了几项研究,并通过与数学专家的评估进行了作为教学工具的验证。评估包括分析他们作为游戏用户的经验,并通过启发式验证数学教学质量。鉴于结果,有可能理解目标受众,以及对可以增加什么的看法,并证明工具的效率作为教室外的互补研究。

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