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Conceptual Framework for Developing Cyber Security Serious Games

机译:开发网络安全严重游戏的概念框架

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Cyber security education is an emerging field facing many challenges, while demand in skilled cyber security personnel is rising. Serious games and game-based learning approaches constitute a promising opportunity for learning and training in cyber security. However, as game-based learning is a new field, cyber security game-based approaches lack common methodologies and design standards that will provide useful interpretations of the possibilities of such approaches. In this light, we present the Conceptual Framework for e-Learning and Training (COFELET), a framework for the design and implementation of cyber security serious games. The COFELET framework promotes game-based approaches that envisage the improvement of cyber security education pedagogical effectiveness by embracing modern learning theories and innovative teaching approaches. Moreover, the COFELET framework foresees the implementation of a sustainable lifecycle of learning, updating and reinforcing knowledge and skills by adopting multidisciplinary approaches based on sound cyber security methodologies, models and strategies. The COFELET framework realizes cyber security as an attractive and accessible subject endorsing game-based learning and serious games, cyber world simulations, and hacking activities.
机译:网络安全教育是一个面临着许多挑战的新兴领域,而在技术人员的需求上升。严重的游戏和基于比赛的学习方法构成了网络安全学习和培训的有希望的机会。然而,随着基于游戏的学习是一个新的领域,基于网络的基于网络的方法缺乏常见的方法和设计标准,可以提供这些方法的可能性的有用解释。在这种光明中,我们为电子学习和培训(Cofelet)提供了概念框架,这是网络安全严重游戏的设计和实现的框架。 Cofelet框架通过拥抱现代学习理论和创新教学方法来促进基于基于游戏的方法,以设想网络安全教育教学效果的提高。此外,Cofelet框架通过采用基于声音网络安全方法,模型和策略的多学科方法来实现学习,更新和加强知识和技能的可持续生命周期。 Cofelet框架实现网络安全作为基于游戏的学习和严重游戏,网络世界模拟和黑客活动的有吸引力和可访问的主题。

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