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STEM and Educational Robotics Using Scratch

机译:使用划痕的词干和教育机器人

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Educational robotics applied to STEM (Science, Technology, Engineering, and Mathematics) activities combined with a project-based learning (PBL) methodology provides quite good results. Throughout this work it is described how to make use of Scratch, a visual programming environment, as a cost-effective tool with great potential for students to work on concepts related to robotics. When students work with Scratch, they can develop animations or video games in which real life applications are simulated. In this paper you can find the description of the intermediate Scratch module. This module is part of an introductory robotics course consisting of the use of three tools (Scratch, Crumble and Arduino) and three difficulty levels (basic, intermediate and advanced). In addition, the results obtained for the Intermediate Scratch module and a discussion of the most important aspects related to the findings obtained are also provided.
机译:适用于阀杆(科学,技术,工程和数学)的教育机器人与基于项目的学习(PBL)方法相结合的活动提供了相当不错的效果。在整个工作中,描述了如何利用划痕,视觉编程环境作为具有成本效益的工具,具有巨大潜力,为学生们努力工作与机器人相关的概念。当学生使用划痕时,他们可以开发模拟现实生活应用程序的动画或视频游戏。在本文中,您可以找到中间划痕模块的描述。该模块是介绍机器人学课程的一部分,包括使用三个工具(划痕,崩溃和Arduino)和三个难度级别(基本,中级和高级)。另外,还提供了用于中间划痕模块的结果和对与所获得的发现相关的最重要方面的讨论。

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