首页> 外文会议>International conference on information systems >Seeking the Entanglement of Immersion and Emergence: Reflections from an Analysis of the State of IS Research on Virtual Worlds
【24h】

Seeking the Entanglement of Immersion and Emergence: Reflections from an Analysis of the State of IS Research on Virtual Worlds

机译:寻求沉浸式和新兴的纠缠:对虚拟世界的IS研究现状的分析思考

获取原文

摘要

This paper critically reviews the state of virtual world research within the Information Systems field; revealing areas of interest evident in research studies between 2007-2011, the methods employed to conduct such research, the theories/frameworks used to ground VW research, as well as reoccurring memes/concepts. We argue that virtual worlds are best interpreted as both an immersive and emergent co-creative process, 'performed' by users' actions and interactions both with other users and with artifacts such as virtual goods. Nevertheless, our analysis reveals a near neglect of the substantive nature of digital materiality and of the emergent nature of virtual worlds. We conclude that this 'human-centric' stance has taken focus away from the unique nature of the virtual world artifact itself, and posit a research agenda that focuses on virtual world objects as well as the immersive and emergent activities of 'world-builders' as necessary to advance virtual world research.
机译:本文批判性地回顾了信息系统领域内虚拟世界研究的现状。揭示2007年至2011年间研究领域中显而易见的感兴趣领域,进行此类研究所采用的方法,用于大众汽车研究的理论/框架以及重复出现的模因/概念。我们认为,最好将虚拟世界解释为一个沉浸式和新兴的共同创造过程,该过程由用户的行为以及与其他用户以及诸如虚拟商品之类的人工物品的交互“执行”。然而,我们的分析表明,人们几乎忽略了数字重要性的实质性性质和虚拟世界的新兴性质。我们得出的结论是,这种“以人为中心”的立场已将注意力从虚拟世界工件本身的独特性质上移开了,并提出了一项研究议程,该议程侧重于虚拟世界对象以及“世界构建者”的沉浸式和新兴活动。推进虚拟世界研究的必要条件。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号