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Animating virtual worlds: Emergence and ecological animation of Ryzom’s living world of Atys

机译:动画虚拟世界:Ryzom的Atys生活世界的出现和生态动画

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Ryzom is a long-running (from 2004–present) science fantasy MMORPG (henceforth MMO) set in the science fantasy game world of the planet Atys, an entirely organic “rootball” teeming with alien life forms. The most oft-cited distinctive properties of Ryzom in the MMO world is the way creates not only an immersive sense of “worldness”, but a living, breathing, organic world. The game world is not only a richly animated “world” like all MMOs, but the aggregate of these animations also produce a sense of life, a “living world”. Following Silvio (2010) in particular, I ask how and when the properties of animation — understood in the narrow sense as a medium or media form — can produce a broader sense of “animacy” (Chen, 2012), a lively affect of “animatedness”: how and when animation (movement) is read as life; how an animated world becomes a living world. Specifically, why is it that in the animated world of Ryzom, as in animated cartoons, the animation of animality is central to this transition from animation to life: why the reading of animated “movement-as-life tends to settle on cartoon animals”. The “immersive” feeling of Atys as a ‘living world’ is displayed in the “emergent” animation of animals, particularly the ways that animals interact via “ecological” algorithms of predation and mutual care. animations which players explore as part of the emergent living worldness of Atys.
机译:雷佐姆(Ryzom)是长期运行(从2004年至今)的科学幻想MMORPG(以下称为MMOPG),背景是Atys星球的科学幻想游戏世界,这是一个充满外星生命形式的完全有机的“根球”。在MMO世界中,Ryzom最常被引用的独特属性是,它不仅创造一种身临其境的“世界”感,而且创造一个生活,呼吸,有机的世界。游戏世界不仅是一个像所有MMO一样的动画丰富的“世界”,而且这些动画的集合也产生一种生活感,即“生活世界”。特别是在西尔维奥(Silvio,2010)之后,我问动画的属性如何以及何时(从狭义上理解为一种媒介或媒体形式)可以产生更广泛的“动画”感(Chen,2012年),这是“动画性”:如何以及何时将动画(运动)解读为生命;动画世界如何变成生活世界。具体地说,为什么在Ryzom的动画世界中,就像在动画动画片中一样,动物性动画对于这种从动画到生活的过渡至关重要:为什么对动画“作为一生的运动”的阅读倾向于以卡通动物为基础。 Atys作为“生活世界”的“身临其境”的感觉在动物的“新兴”动画中得以显示,尤其是动物通过掠食和相互关怀的“生态”算法进行互动的方式。玩家探索的动画是Atys新兴生活世界的一部分。

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