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Designer-User Interaction as the Core of the Design IT Innovation Process: A SocIo-Cultural Perspective

机译:设计师与用户的互动是设计与IT创新过程的核心:社会文化视角

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In this paper, a model of designer-user interaction as a socio-cultural phenomenon is proposed with the following question: how do the changes in the designer's perspective on the user's physical and social experiences lead to design refinement or design innovation sequences? Adopting Bourdieu's theory of practice as a macro view, we interpret field as rules of action, habitus as modes of action, and practice as situated actions in the design process. Particularly, this research argues that the changes in the designer's habitus, as a result of newly acquired knowledge from user research, entail innovation of practice and expansion of field. In addition, the concept of boundary object is considered how the designer's research activities assist them in acquiring knowledge from various sources, and to translate / transform it across domain boundaries during the process. Four case studies are presented as empirical evidence.
机译:在本文中,提出了一种设计师-用户交互作为一种社会文化现象的模型,提出了以下问题:设计师对用户的身体和社会体验的看法变化如何导致设计改进或设计创新序列?采用布迪厄的实践理论作为宏观观点,我们将领域解释为行动规则,将惯性解释为行动模式,将实践解释为设计过程中的情境行动。特别是,该研究认为,由于从用户研究中获得的新知识而导致设计师习惯的改变,这需要实践的创新和领域的扩展。此外,还考虑了边界对象的概念,即设计师的研究活动如何帮助他们从各种来源获取知识,并在此过程中跨领域边界进行翻译/转换。提出了四个案例研究作为经验证据。

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