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Generative Goal-Driven User Simulation for Dialog Management

机译:对话框管理的生成目标驱动的用户模拟

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User simulation is frequently used to train statistical dialog managers for task-oriented domains. At present, goal-driven simulators (those that have a persistent notion of what they wish to achieve in the dialog) require some task-specific engineering, making them impossible to evaluate intrinsically. Instead, they have been evaluated extrinsically by means of the dialog managers they are intended to train, leading to circularity of argument. In this paper, we propose the first fully generative goal-driven simulator that is fully induced from data, without hand-crafting or goal annotation. Our goals are latent, and take the form of topics in a topic model, clustering together semantically equivalent and phonetically confusable strings, implicitly modelling synonymy and speech recognition noise. We evaluate on two standard dialog resources, the Communicator and Let's Go datasets, and demonstrate that our model has substantially better fit to held out data than competing approaches. We also show that features derived from our model allow significantly greater improvement over a baseline at distinguishing real from randomly permuted dialogs.
机译:用户模拟通常用于训练面向任务域的统计对话框管理器。当前,目标驱动的模拟器(那些对对话框中希望实现的目标具有持久性观念的模拟器)需要一些特定于任务的工程设计,因此无法对其进行内在评估。相反,他们已经通过打算培训的对话管理器进行了外部评估,从而导致论证的循环。在本文中,我们提出了第一个完全生成的目标驱动的模拟器,该模拟器完全是从数据中导出的,而无需手工制作或进行目标注释。我们的目标是潜在的,并以主题模型中的主题形式出现,将语义上等效和语音上可混淆的字符串聚类在一起,隐式地对同义词和语音识别噪声进行建模。我们评估了两个标准对话框资源,即Communicator和Let's Go数据集,并证明我们的模型比竞争方法更适合显示数据。我们还显示,从模型中派生的功能允许在区分真实和随机排列的对话框时,比基线有更大的改进。

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