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Multi-phase Updating - A Practical Approach to Simulating Animat Agents

机译:多阶段更新-一种模拟Animat代理的实用方法

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A growing number of applications can be modelled using spatial agent systems or animats. Typical animat simulations model collective macroscopic phenomena using encoded individual behaviours for microscopic agents. In spatial agent systems there are well known problems that occur if agent cells are updated in a sequential order. This is known as the sweeping problem and it also occurs in other numerical simulations such as differential equation solvers and leads to observable macroscopic effects in the simulated system that are solely artifacts of the implementation algorithm. We explore various strategies to remove these artifacts including multi-phase updating. We find that in some models that include non-diffusional effects such as predator-prey interactions, a two-phase update is not sufficient and a three-phase update strategy is necessary to preserve model semantics, particularly when concurrency is used to speed up the modpl. We discuss the computational implications of this for animat agent simulations.
机译:可以使用空间代理系统或动画对越来越多的应用程序进行建模。典型的动画模拟使用微观主体的编码个体行为对集体宏观现象进行建模。在空间代理系统中,如果按顺序更新代理单元,则会发生众所周知的问题。这被称为扫掠问题,它也出现在其他数值模拟中,例如微分方程求解器,并导致模拟系统中可观察到的宏观效果,这些效果仅仅是实现算法的产物。我们探索各种策略来消除这些工件,包括多阶段更新。我们发现,在某些包含非扩散效应的模型(例如捕食者-猎物相互作用)中,两阶段更新是不够的,而三阶段更新策略对于保留模型语义是必要的,特别是在使用并发来加速模型语义的时候。模组我们讨论了这对动画代理模拟的计算意义。

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