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A Neural Network Optimization for Gobang Game Strategy

机译:戈康游戏策略的神经网络优化

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This paper proposes a new neural network algorithm for an optimal strategy of two players' board games. The proposed algorithm decides the best next move by thinking a future state where the both situations of two players are even. By using the proposed algorithm, we show a breakthrough for choosing the best next move of Gobang game called "Renju " or "Go-Moku ". Gobang game is played by two players, on a board of 15 x 15 squares with black and white stones. The proposed algorithm chooses a certain move from the hierarchical trees of all possible moves, and searches a path by modifying a bad move so that the simulation of each player keeps even in the future. This feedback strategy is modeled based on the heuristic thinking of various kinds of professional board game player. The simulation result shows that the proposed algorithm can decide an appropriate move with a shorter computational cost than the conventional greedy search algorithms.
机译:本文提出了一种新的神经网络算法,实现了两个玩家棋盘游戏的最佳策略。所提出的算法通过思考两名球员的两个情况甚至思考未来的状态来决定最佳的下一步举措。通过使用所提出的算法,我们表现出突破性地选择古岗游戏的最佳下一步移动,称为“Renju”或“Go-Moku”。 Gobang游戏由两名球员播放,在15 x 15平方的董事会,黑色和白色石头。所提出的算法选择了从所有可能的移动的分层树上的某种移动,并通过修改不良移动来搜索路径,使得每个播放器的模拟即使在未来也会保持。该反馈策略是基于各种专业董事会游戏玩家的启发式思路为基础。仿真结果表明,所提出的算法可以决定具有比传统贪婪搜索算法更短的计算成本的适当移动。

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