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A Neural Network Optimization for Gobang Game Strategy

机译:五子棋博弈策略的神经网络优化

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摘要

This paper proposes a new neural network algorithm for an optimal strategy of two players' board games. The proposed algorithm decides the best next move by thinking a future state where the both situations of two players are even. By using the proposed algorithm, we show a breakthrough for choosing the best next move of Gobang game called "Renju " or "Go-Moku ". Gobang game is played by two players, on a board of 15 x 15 squares with black and white stones. The proposed algorithm chooses a certain move from the hierarchical trees of all possible moves, and searches a path by modifying a bad move so that the simulation of each player keeps even in the future. This feedback strategy is modeled based on the heuristic thinking of various kinds of professional board game player. The simulation result shows that the proposed algorithm can decide an appropriate move with a shorter computational cost than the conventional greedy search algorithms.
机译:提出了一种新的神经网络算法,用于两个棋手游戏的最优策略。所提出的算法通过考虑两个玩家的两种情况都相同的未来状态来决定最佳下一步。通过使用所提出的算法,我们展示了在选择名为“ Renju”或“ Go-Moku”的五子棋游戏的最佳下一步动作方面的突破。五子棋游戏是由两个玩家在一块15 x 15的黑白棋盘上进行的。所提出的算法从所有可能动作的层次树中选择某个动作,并通过修改不良动作来搜索路径,以使每个玩家的模拟甚至在将来都保持不变。该反馈策略是基于各种专业棋盘游戏玩家的启发式思维建模的。仿真结果表明,与传统的贪婪搜索算法相比,所提算法能够以较短的计算量决定合适的移动。

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