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Design and Application of General Data Structure for Particle System

机译:粒子系统通用数据结构的设计与应用

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摘要

The paper analyses which function and API should a general particle system model have that can simulate many special effects in 3D real-time graphic environment. A general data structure of particle system that can be used in many kinds of 3D engine is designed. This general particle system model has been successfully used to simulate some special effects such as water beam, rain, snow etc. base on OpenGL.
机译:本文分析了一般的粒子系统模型应具有的功能和API,这些模型可以模拟3D实时图形环境中的许多特殊效果。设计了可用于多种3D引擎的粒子系统的通用数据结构。这个通用的粒子系统模型已经成功地用于基于OpenGL模拟一些特殊效果,例如水束,雨,雪等。

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