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DYNAMIC MODELING OF KNEE MECHANICS

机译:关节动力学模型

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It is widely accepted that the mechanical environment within the knee, or more specifically, increased or altered stresses or strains generated within the cartilage, is a leading cause of knee osteoarthritis (OA). However, a significant unfulfilled technological challenge in musculoskeletal biomechanics and OA research has been determining the dynamic mechanical environment of the cartilage (and other components) resulting from routine and non-routine physical movements. There are two methods of investigating musculoskeletal joint mechanics that have been used to date: 1) forward and inverse multibody dynamic simulations of human movement and 2) detailed quasi-static finite element modeling of individual joints. The overwhelming majority of work has been focused on musculoskeletal multibody dynamics modeling. This method, in combination with experimental motion capture and analysis, has been integral to understanding torques, muscle and ligament forces, and reaction forces occurring at the joint during activities such as walking, running, squatting, and jumping as well as providing key insights into musculoskeletal motor control schemes. However, multibody dynamics simulations do not allow for the detailed continuum level analysis of the mechanical environment of the cartilage and other knee joint structures (meniscus, ligaments, and underlying bone) within the knee during physical activities. This is a critical technology gap that is required to understand the relationship between functional or injurious loading of the knee and cartilage degradation. We have developed a detailed neuromuscularly activated dynamic finite element model of the human lower body and have used this model to simultaneously determine the dynamic muscle forces, joint kinematics, contact forces, and detailed (e.g., continuum) stresses and strains within the knee (cartilage, meniscus, ligaments, and bone) during several increasingly complex neuromuscularly controlled and actuated lower limb movements. Motion at each joint is controlled explicitly via deformable cartilage-to-cartilage surface contact at each articular surface (rather than idealized as simple revolute or ball and socket joints). The major muscles activating the lower limb are explicitly modeled with Hill-type active force generating springs using anatomical muscle insertion points and geometric wrapping. Muscle activation dynamics were determined via a constrained optimization scheme to minimize muscle activation energy. Time histories of the mechanical environment of all soft tissues within the knee are determined for a simulated leg extension.
机译:膝关节内的机械环境,或更具体地讲,软骨内产生的压力或应变的增加或改变是膝关节骨关节炎(OA)的主要原因,这一点已被广泛接受。但是,在肌肉骨骼生物力学和OA研究中,一项尚未实现的重大技术挑战已经确定了由例行和非例行的物理运动导致的软骨(及其他组件)的动态机械环境。迄今为止,有两种研究肌肉骨骼关节力学的方法:1)人体运动的正向和逆向多体动力学模拟; 2)各个关节的详细准静态有限元建模。绝大多数工作都集中在肌肉骨骼多体动力学建模上。该方法与实验性运动捕捉和分析相结合,对于理解扭矩,肌肉和韧带力以及活动(例如步行,跑步,蹲下和跳跃)期间在关节上产生的反作用力,以及提供关键的洞察力是不可或缺的。肌肉骨骼运动控制方案。但是,多体动力学模拟无法在身体活动期间对膝盖内的软骨和其他膝关节结构(半月板,韧带和下层骨)的机械环境进行详细的连续水平分析。这是了解膝关节功能性或伤害性负载与软骨退化之间关系的关键技术差距。我们已经开发了人类下半身的详细神经肌肉激活动态有限元模型,并已使用该模型同时确定了膝盖(软骨)内的动态肌肉力,关节运动学,接触力以及详细的(例如,连续体)应力和应变。 ,半月板,韧带和骨骼)在越来越复杂的神经肌肉控制和驱动的下肢运动中进行。每个关节的运动通过可变形的软骨到软骨表面在每个关节表面的接触来明确控制(而不是理想的简单旋转关节或球窝关节)。使用解剖型肌肉插入点和几何包裹法,使用希尔型主动力产生弹簧对激活下肢的主要肌肉进行显式建模。肌肉激活动力学是通过约束优化方案确定的,以最大程度地减少肌肉激活能量。对于模拟的腿部伸展,确定膝盖内所有软组织的机械环境的时间历史。

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