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A case study of task-based reorganization in a pursuit game simulation

机译:追求游戏仿真中基于任务的重组案例研究

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Important to the effective performance of a multi-agent system, is using the appropriate organizational structure. Different organizations might be appropriate for different tasks, goals, and environmental conditions. As a result, sometimes a higher performance can be achieved by reorganizing to a more promising structure. One of the problems in reorganization is defining the criteria upon which to evaluate and find a promising organization to reorganize to. Considering the costs that can be associated to reorganization, most of the research to-date has been focused on reorganizing when system performance falls below a certain threshold. While some opportunities for reorganization might be lost. In this work, we perform a simulation study to identify effects of a task-based model of reorganization. The results demonstrate performance enhancements using our approach despite the costs associated to reorganization.
机译:对于多代理系统的有效性能而言,重要的是使用适当的组织结构。不同的组织可能适合于不同的任务,目标和环境条件。结果,有时可以通过重组为更有希望的结构来获得更高的性能。重组中的问题之一是定义评估和找到有希望重组的组织所依据的标准。考虑到与重组相关的成本,迄今为止,大多数研究都集中在系统性能低于特定阈值时进行重组。尽管可能会有一些重组的机会。在这项工作中,我们进行了仿真研究,以识别基于任务的重组模型的效果。结果表明,尽管与重组相关联,但使用我们的方法可以提高性能。

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