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Research on Online Game Traffic Classification Based on Machine Learning

机译:基于机器学习的在线游戏流量分类研究

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This paper summarizes online game flow attributes by observing a great number of game data packets and computes their flow feature using Python programming language. Furthermore, we investigate several machine learning algorithms to classify five different online games automatically and correctly, that provide the average accuracy is over 80%. The test results show that machine learning has the better performance than the tradition method in classifying online game traffic.
机译:本文通过观察大量游戏数据包并使用Python编程语言计算其流特征来概述在线游戏流量。此外,我们调查了几种机器学习算法自动且正确地分类五个不同的网络游戏,提供了平均精度超过80%。测试结果表明,机器学习具有比在线游戏流量分类的传统方法更好的性能。

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