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Direct Volume Rendering and Clipping Technology of Radar Beams

机译:雷达波束的直接体绘制和裁剪技术

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The 3D shape of radar beams is drawn by direct volume rendering (DVR) algorithm based on 3D texture. Two procedures based on graphical processing unit (GPU) are explored to optimize the algorithm. In order to probe into the internal details of radar beams, three volume clipping methods are proposed, geometry-guided clipping, is surface DVR and exploded view based on texture-space transformation, which provide approaches to research the electromagnetic energy distribution of radar beams in a visible way. Experiments show that algorithms proposed by this article can vividly depict the spatial pattern of radar beams and supply the intuitional and dynamic scene at interactive rate.
机译:通过基于3D纹理的直接体积渲染(DVR)算法绘制雷达波束的3D形状。探索了两种基于图形处理单元(GPU)的程序来优化算法。为了探讨雷达波束的内部细节,提出了三种体积裁剪方法,几何引导裁剪,表面DVR和基于纹理空间变换的分解视图,为研究雷达波束的电磁能量分布提供了方法。一种可见的方式。实验表明,本文提出的算法可以生动地描述雷达波束的空间格局,并以交互速率提供直觉和动态场景。

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