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Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization

机译:医学可视化中体积裁剪的实时射线投射渲染

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This paper presents a real-time ray casting rendering algorithm for "volume clipping plane" as an extension of the conventional ray casting technique. For each viewing direction a (moderate) pre-processing step is performed: the ray traverses the entire volume data (no early ray termination). Its intensity and opacity contributions are divided into several segments which are then sorted and stored by depth. At each sampling position along a segment, accumulated transparency and color are stored at a moderate memory overhead. For visualizing real-time volume clipping, only relevant segment contributions (maximum two) at the location of the clipping plane are considered, thus reducing the calculation to meet real-time requirements. Compared with the previous work that involves time-consuming re-clipping, re-traversing and re-shading, the proposed method achieves quality identical to ray casting at real-time speed. The performance is independent of the volume resolution arid/or the number of clipping planes along a given viewing direction. Therefore it is suitable for real-time "internal volume inspections", involving one or several cutting planes, typically applied e.g., in medical visualization and material testing applications.
机译:本文提出了“体裁切面”的实时射线投射渲染算法,作为对传统射线投射技术的扩展。对于每个观察方向,执行一个(中等)预处理步骤:射线遍历整个体数据(没有早期射线终止)。它的强度和不透明度贡献被分为几个部分,然后按深度进行分类和存储。在沿着线段的每个采样位置,累积的透明度和颜色以适当的内存开销进行存储。为了可视化实时体积裁剪,仅考虑裁剪平面位置处的相关片段贡献(最多两个),从而减少了计算以满足实时要求。与先前涉及耗时的重新剪辑,重新遍历和重新着色的工作相比,所提出的方法在实时速度上可以达到与射线投射相同的质量。性能与体积分辨率和/或沿给定查看方向的剪切平面数无关。因此,它适用于涉及一个或几个切割平面的实时“内部体积检查”,通常用于例如医学可视化和材料测试应用中。

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