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Investigating the effects of learning speeds on Xpilot agent evolution

机译:研究学习速度对Xpilot代理演变的影响

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In this paper we present a comparison of the effects of varying play speeds on a genetic algorithm in the space combat game Xpilot. Xpilot-AI, an Xpilot add-on designed for testing learning systems, is used to evolve the controller for an Xpilot combat agent at varying frames per second to determine an optimal speed for learning. The controller is a rule-based system modified to work with a genetic algorithm that learns numeric parameters for the agent's rule base. The goal of this research is to increase the quality and speed of standard learning algorithms in Xpilot as well as determine a suitable speed for employing Punctuated Anytime Learning (PAL) in the Xpilot-AI environment. PAL is the learning component of an overall system of autonomous agent control with real-time learning.
机译:在本文中,我们比较了太空战斗游戏Xpilot中不同游戏速度对遗传算法的影响。 Xpilot-AI是为测试学习系统而设计的Xpilot插件,用于以每秒变化的帧数发展用于Xpilot战斗代理的控制器,以确定最佳的学习速度。该控制器是基于规则的系统,经过修改可与遗传算法一起使用,该遗传算法可为代理的规则库学习数字参数。这项研究的目的是提高Xpilot中标准学习算法的质量和速度,并确定在Xpilot-AI环境中采用随时随地学习(PAL)的合适速度。 PAL是具有实时学习功能的自治代理控制整个系统的学习组件。

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