首页> 外文会议>2011 IEEE Conference on Computational Intelligence and Games >A cheating detection framework for Unreal Tournament III: A machine learning approach
【24h】

A cheating detection framework for Unreal Tournament III: A machine learning approach

机译:虚幻竞技场III作弊检测框架:一种机器学习方法

获取原文

摘要

Cheating reportedly affects most of the multi-player online games and might easily jeopardize the game experience by providing an unfair competitive advantage to one player over the others. Accordingly, several efforts have been made in the past years to find reliable and scalable approaches to solve this problem. Unfortunately, cheating behaviors are rather difficult to detect and existing approaches generally require human supervision. In this work we introduce a novel framework to automatically detect cheating behaviors in Unreal Tournament III by exploiting supervised learning techniques. Our framework consists of three main components: (i) an extended game-server responsible for collecting the game data; (ii) a processing backend in charge of preprocessing data and detecting the cheating behaviors; (iii) an analysis frontend. We validated our framework with an experimental analysis which involved three human players, three game maps and five different supervised learning techniques, i.e., decision trees, Naive Bayes, random forest, neural networks, support vector machines. The results show that all the supervised learning techniques are able to classify correctly almost 90% of the test examples.
机译:据报道,作弊会影响大多数多玩家在线游戏,并且可能通过向一个玩家提供不公平的竞争优势而轻易损害游戏体验。因此,在过去的几年中,已经进行了一些努力来找到可靠和可扩展的方法来解决这个问题。不幸的是,作弊行为相当难以发现,现有方法通常需要人工监督。在这项工作中,我们引入了一种新颖的框架,通过利用监督学习技术来自动检测虚幻竞技场III中的作弊行为。我们的框架包括三个主要部分:(i)负责收集游戏数据的扩展游戏服务器; (ii)处理后端,负责预处理数据并检测作弊行为; (iii)分析前端。我们通过实验分析验证了我们的框架,该分析涉及三个人类玩家,三个游戏地图和五种不同的监督学习技术,即决策树,朴素贝叶斯,随机森林,神经网络,支持向量机。结果表明,所有监督学习技术都能够正确分类几乎90%的测试示例。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号