首页> 外文会议>2011 IEEE International Conference on Multimedia and Expo >Six-dimensional free-viewpoint synthesis flow for QFHD free-viewpoint/multiview 3DTV applications
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Six-dimensional free-viewpoint synthesis flow for QFHD free-viewpoint/multiview 3DTV applications

机译:适用于QFHD自由视点/多视点3DTV应用的六维自由视点合成流程

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Multiview video (MVV) can provide viewers a complete 3D perception by its multiple-viewpoint feature. In order to support smooth viewpoint switching, virtual view synthesis is required. However the ultra high computational complexity and the system memory bandwidth requirement make the real-time multiview applications difficult. For the quad full-HD (QFHD) specification, 31.5GByte/Sec is needed for every virtual view. Furthermore, the conventional line buffer based or block based data scheduling cannot support the various geometries required in the virtual view synthesis. In the paper, a six-dimensional free-viewpoint view synthesis flow is proposed. By the proposed texture reorder and inverse reorder data interface, the on-chip data scheduling can be done under the conventional block pipelining even with different geometries. After integrating the proposed bandwidth reduction schemes, including the dynamic warping reference frame selection and on-chip texture buffer optimization, 95.7% system memory bandwidth is saved. Comparing with the previous 1D-horizontal-shifting-based 3DTV chips, the proposed scheduling provides full geometries including translations and rotations in the 3D space.
机译:多视图视频(MVV)可以通过其多视点功能为观众提供完整的3D感知。为了支持平滑的视点切换,需要虚拟视图合成。但是,超高的计算复杂度和系统内存带宽要求使实时多视图应用程序变得困难。对于四通道全高清(QFHD)规范,每个虚拟视图都需要31.5GB /秒。此外,常规的基于行缓冲器或基于块的数据调度不能支持虚拟视图合成中所需的各种几何形状。本文提出了一种六维自由视点合成流程。通过提出的纹理重排和逆重排数据接口,即使在不同的几何形状下,也可以在常规块流水线下完成片上数据调度。在整合了提议的带宽缩减方案(包括动态扭曲参考帧选择和片上纹理缓冲区优化)后,可节省95.7%的系统内存带宽。与以前的基于1D水平移动的3DTV芯片相比,拟议的调度提供了完整的几何形状,包括3D空间中的平移和旋转。

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