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Digital Storybook of Young Product Innovators: An E-Learning Approach to Support Creative Thinking for Elementary Science

机译:年轻产品创新者的数字故事书:一种支持基础科学创新思维的电子学习方法

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No design, no business. Higher test score doesn't represent better global competitiveness. Creativity is central to the competitive capabilities of 21st century citizens and thus creativity education should play crucial role for every grade curricular. However, the development of creative potential requires work and incubation over time. It takes more efforts than standard curricula can afford. What role can e-learning strategy with focus on science and technology have in sparking innovation? Such e-learning strategy can be the digital storybooks which convey science histories or technology innovation stories with domain knowledge, creative and critical thinking, and problem solving--the basic ingredients of creativity and innovation. Learning occurs within a real world of our daily life. The connections between learners' script memory and contextual learning materials have a positive impact on meaningful learning. Therefore, histories of scientific findings as well as technology innovations would benefit science education especially for elementary pupils. However, there are a few story-based learning materials for primary science curricula. This study design and develop a digital storybook based upon true story of Taiwan young inventors. The process of problem awareness, situation perception, idea generation, solution emergence and selection as well as action preparations are elaborated in the story. Pilot testing of target users show a strong positive attitude toward this digital storybook.
机译:没有设计,没有生意。更高的考试成绩并不代表更好的全球竞争力。创造力是21世纪公民竞争能力的核心,因此,创造力教育应在每个年级的课程中发挥关键作用。但是,创造潜能的发展需要随着时间的推移而进行的工作和孵化。这需要比标准课程所能承受的更多的努力。专注于科学技术的电子学习策略在激发创新中可以发挥什么作用?这样的电子学习策略可以是数字故事书,它可以传达科学历史或具有领域知识,创造性和批判性思维以及解决问题(创新和创新的基本要素)的技术创新故事。学习发生在我们日常生活的真实世界中。学习者的脚本记忆和情境学习材料之间的联系对有意义的学习有积极的影响。因此,科学发现的历史以及技术创新将使科学教育受益匪浅,特别是对小学生而言。但是,对于初级科学课程,有一些基于故事的学习材料。这项研究根据台湾年轻发明家的真实故事设计和开发了数字故事书。故事中阐述了问题意识,情境感知,想法产生,解决方案出现和选择以及行动准备的过程。对目标用户的试点测试显示出对该数字故事书的强烈肯定态度。

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