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The study and application of artificial intelligence pathfinding algorithm in game domain

机译:人工智能寻路算法在游戏领域的研究与应用

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In today's game world, A* algorithm is the most widely used pathfinding algorithm of artificial intelligence, and it is also one of the most effective shortest pathfinding algorithms. we have introduced A* algorithm. We puts forward deficiency of standard A * algorithm, because standard A* algorithm may detour in the search process, an improved A* algorithm is proposed which increases a father pointer for each node. We can effectively solved the problem by keep back according to each father node after searching, that we ensure the resulting is optimal path. Last, we use Visual C++.NET development environment in Windows XP operating system, we simulation and realized the pathfinding process of improved A* algorithm that greatly improve the efficiency and accuracy in searching, and it has realized the pathfinding intellectualized.
机译:在当今的游戏世界中,A *算法是人工智能中使用最广泛的寻路算法,也是最有效的最短寻路算法之一。我们介绍了A *算法。提出了标准A *算法的不足之处,因为标准A *算法在搜索过程中可能会绕道而行,提出了一种改进的A *算法,增加了每个节点的父指针。我们可以通过在搜索之后根据每个父节点进行回退来有效地解决此问题,从而确保结果是最优路径。最后,我们在Windows XP操作系统中使用Visual C ++。NET开发环境,模拟并实现了改进的A *算法的寻路过程,极大地提高了搜索的效率和准确性,并实现了智能化的寻路。

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