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The study and application of artificial intelligence pathfinding algorithm in game domain

机译:游戏域人工智能径向算法的研究与应用

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In today's game world, A* algorithm is the most widely used pathfinding algorithm of artificial intelligence, and it is also one of the most effective shortest pathfinding algorithms. we have introduced A* algorithm. We puts forward deficiency of standard A * algorithm, because standard A* algorithm may detour in the search process, an improved A* algorithm is proposed which increases a father pointer for each node. We can effectively solved the problem by keep back according to each father node after searching, that we ensure the resulting is optimal path. Last, we use Visual C++.NET development environment in Windows XP operating system, we simulation and realized the pathfinding process of improved A* algorithm that greatly improve the efficiency and accuracy in searching, and it has realized the pathfinding intellectualized.
机译:在当今的游戏世界中,A *算法是人工智能最广泛使用的路径挑战算法,也是最有效的最短路径算法之一。 我们介绍了一个*算法。 我们提出了标准A *算法的缺陷,因为标准A *算法可以在搜索过程中绕开,所以提出了一种改进的A *算法,其增加了每个节点的父指针。 我们可以通过在搜索后根据每个父节点留下来有效解决问题,我们确保结果是最佳路径。 最后,我们使用Visual C ++。Windows XP操作系统中的净开发环境,我们仿真并实现了改进的A *算法的路径限制过程,大大提高了搜索效率和准确性,实现了智能化的路径。

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