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From Games and Films to Molecular Simulation and Design

机译:从游戏和电影到分子模拟和设计

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This paper describes our experience at Autodesk Research in repurposing Nucleus, a physics engine included in a computer graphics software package called Autodesk® Maya to create order instead of naturally looking chaos. Since our intention is not to animate molecular interactions but to get to a state closer to simulation, our work focused on the local inter-particle interactions such as those represented by Lennard-Jones potentials from which an emergent behavior unfolds. Preliminary tests were able to qualitatively reproduce four basic segregation phases for an AmBn style diblock copolymer system. We believe these are promising results since 1) they help to open a wider door to repurpose computational resources invested in games and films into the advancement of science, 2) they show the ability to easily create different levels of sophistication and consequent accuracy, all this within a single platform, which points to the potential democratization of molecular simulation and design to a larger number of scientists and would-be-scientists and engineers.
机译:本文介绍了我们在重新播放核的Autodess研究中的经验,包括在计算机图形软件包中的物理引擎,称为Autodesk®Maya,以创建订单而不是自然看起来。由于我们的意图不动画分子交互,但要达到较近模拟的州,我们的作品专注于当地的颗粒间互动,例如由Lennard-Jones潜在展开的Lennard-Jones潜力所代表的那些。初步试验能够为AMBN样式二嵌段共聚物系统定性再现四个基本的分离阶段。我们相信这是自1)自从1)以来的承诺结果,他们有助于将投资于游戏和电影投入的计算资源,2)他们表明他们展现了轻松创造不同层次的复杂程度和随之而来的准确性,这一切在一个平台内,指出了分子模拟和设计的潜在民主化,为更大数量的科学家和愿意为科学家和工程师。

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