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Efficient 3D rendering for Web-based Medical Imaging Software: a proof of concept

机译:基于Web的医学影像软件的高效3D渲染:概念验证

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Medical Imaging Software (MIS) found in research and in clinical practice, such as in Picture and Archiving Communication Systems (PACS) and Radiology Information Systems (RIS), has not been able to take full advantage of the Internet as a deployment platform. MIS is usually tightly coupled to algorithms that have substantial hardware and software requirements. Consequently, MIS is deployed on thick clients which usually leads project managers to allocate more resources during the deployment phase of the application than the resources that would be allocated if the application were deployed through a web interface.To minimize the costs associated with this scenario, many software providers use or develop plug-ins to provide the delivery platform (internet browser) with the features to load, interact and analyze medical images. Nevertheless there has not been a successful standard means to achieve this goal so far. This paper presents a study of WebGL as an alternative to plug-in development for efficient rendering of 3D medical models and DICOM images. WebGL is a technology that enables the internet browser to have access to the local graphics hardware in a native fashion. Because it is based in OpenGL, a widely accepted graphic industry standard, WebGL is being implemented in most of the major commercial browsers. After a discussion on the details of the technology, a series of experiments are presented to determine the operational boundaries in which WebGL is adequate for MIS. A comparison with current alternatives is also addressed. Finally conclusions and future work are discussed.
机译:在研究和临床实践中发现的医学成像软件(MIS),例如在图片和存档通信系统(PACS)和放射学信息系统(RIS)中,都无法充分利用Internet作为部署平台。 MIS通常与具有大量硬件和软件要求的算法紧密结合。因此,将MIS部署在胖客户端上,这通常会使项目经理在应用程序的部署阶段分配的资源比通过Web界面部署应用程序时分配的资源要多。许多软件提供商使用或开发插件来为交付平台(互联网浏览器)提供加载,交互和分析医学图像的功能。然而,到目前为止,还没有成功的标准方法来实现这一目标。本文提出了对WebGL的研究,该WebGL是用于有效渲染3D医学模型和DICOM图像的插件开发的替代方法。 WebGL是一项使Internet浏览器能够以本机方式访问本地图形硬件的技术。由于WebGL基于广泛接受的图形行业标准OpenGL,因此在大多数主要的商用浏览器中都实现了WebGL。在讨论了该技术的细节之后,提出了一系列实验来确定WebGL适用于MIS的操作边界。还讨论了与当前替代方案的比较。最后讨论了结论和未来的工作。

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