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Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality

机译:无处不在的虚拟现实中基于相机的AR Diorama现场3D建模技术

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We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model by stroke input. In this article, we will introduce two ongoing studies on interactive 3D reconstruction techniques. First technique is feature-based. Natural feature points are first extracted and tracked. A convex hull is then obtained from the feature points based on Delau-nay tetrahedralisation. The polygon mesh is carved to approximate the target object based on a feature-point visibility test. Second technique is region-based. Foreground and background color distribution models are first estimated to extract an object region. Then a 3D model of the target object is reconstructed by silhouette carving. Experimental results show that the two techniques can reconstruct a better 3D model interactively compared with our previous system.
机译:我们一直在研究原位3D建模和创作系统AR Diorama。在AR Diorama系统中,用户能够重建关注的真实对象的3D模型并通过笔画输入描述模型的行为。在本文中,我们将介绍两项正在进行的有关交互式3D重建技术的研究。第一种技术是基于特征的。首先提取自然特征点并进行跟踪。然后基于Delau-nay四面体化从特征点获得凸包。根据特征点可见性测试,雕刻多边形网格以近似目标对象。第二种技术是基于区域的。首先估计前景和背景颜色分布模型以提取对象区域。然后,通过轮廓雕刻重建目标对象的3D模型。实验结果表明,与我们以前的系统相比,这两种技术可以交互地重建更好的3D模型。

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