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Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment

机译:塑造3D盒子:完整的9自由度对接实验

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Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.
机译:使用户能够在沉浸虚拟环境中形成3-D盒是一个非琐碎的问题。本文提出并评估了一种用于创建任意位置,方向和大小的矩形盒的新系列。这些新技术仅基于位置数据,使它们与典型的现有框整形技术不同。所提出的技术的基础是一种新的算法,用于从其三个角落构造一个全箱。对新技术的评估将其精度和完成时间与现有技术的9自由度(DOF)对接实验进行了比较,这要求用户明确地执行盒子的旋转和缩放。通过测量两个盒子之间的差异,评估用户盒施工的精度。实验结果强烈表示,对于精确对接9个DOF盒,一些所提出的技术明显优于明确旋转和缩放的技术。另一个有趣的结果是用户同时控制的DOF的数量显着地影响了对接的精度。

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