首页> 外文会议>2011 IEEE Symposium on 3D User Interfaces >Pointing at 3D targets in a stereo head-tracked virtual environment
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Pointing at 3D targets in a stereo head-tracked virtual environment

机译:在立体声头部跟踪的虚拟环境中指向3D目标

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We present three experiments that systematically examine pointing tasks in fish tank VR using the ISO 9241-9 standard. All experiments used a tracked stylus for a both direct touch and ray-based technique. Mouse-based techniques were also studied. Our goal was to investigate means of comparing 2D and 3D pointing techniques. The first experiment used a 2D task constrained to the display surface, allowing direct validation against other 2D studies. The second experiment used targets stereoscopically presented above and parallel to the display, i.e., the same task, but without tactile feedback afforded by the screen. The third experiment used targets varying in all three dimensions. Results of these studies suggest that the conventional 2D formulation of Fitts' law works well for planar pointing tasks even without tactile feedback, and with stereo display. Fully 3D motions using the ray and mouse based techniques are less well modeled.
机译:我们提出了三个实验,这些实验使用ISO 9241-9标准系统地检查了鱼缸VR中的指向任务。所有实验均使用跟踪笔进行直接触摸和基于射线的技术。还研究了基于鼠标的技术。我们的目标是研究比较2D和3D指向技术的方法。第一个实验使用了仅限于显示表面的2D任务,可以直接针对其他2D研究进行验证。第二实验使用立体地呈现在屏幕上方并平行于显示器的目标,即,相同的任务,但是没有屏幕提供的触觉反馈。第三个实验使用了在所有三个维度上都不同的目标。这些研究的结果表明,即使没有触觉反馈且带有立体声显示,Fitts定律的常规2D公式也可以很好地用于平面指向任务。使用基于光线和鼠标的技术进行的完整3D运动建模较差。

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