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Engaging Consumers with Advergames: An Experimental Evaluation of Interactivity,Relevancy and Expectancy

机译:利用广告游戏吸引消费者:互动性,相关性和期望值的实验评估

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Advergames are increasingly used by companies for online advertising campaigns. However, the effectiveness of this unique advertising strategy has not been investigated in the IS research literature. This study sheds light on the effectiveness of advergames by introducing three design elements of an advergame: interactivity (the extent to which a player has control over the choice of viewing the advertising message), relevancy (the extent to which the game context identifies with the advertising information), and expectancy (the extent to which the advergame form is within the expectation of the player). Two dependent variables, attitude toward advergame and attitude toward brand, are used to evaluate the effectiveness of the advergame. Based on the transportation theory, we hypothesized two-way interaction effects between each pair of the three independent variables on the attitude toward the advergame, and also main effects of the dependent variables on the attitude toward a brand. A 2*2*2 factorial design experiment in a virtual world environment was used to test our hypotheses. The results indicate that in the condition of high relevancy, a more favorable attitude toward advergame was found for both high interactivity and low expectancy. Contrary to our hypothesis, in the low interactivity condition, high expectancy generates a more positive attitude toward advergame. Interestingly, interactivity was the only independent variable found to have a significant effect on the attitude toward brand.
机译:越来越多的公司将Advergames用于在线广告活动。但是,这种独特的广告策略的有效性尚未在IS研究文献中进行过调查。这项研究通过介绍广告游戏的三个设计元素,阐明了广告游戏的有效性:交互性(玩家可以控制观看广告信息的选择的程度),相关性(游戏上下文对广告内容的识别程度)广告信息)和期望值(广告游戏形式在玩家期望范围内的程度)。对广告游戏的态度和对品牌的态度的两个因变量用于评估广告游戏的有效性。基于运输理论,我们假设三个独立变量中的每对之间对广告博弈态度的双向交互作用,以及因变量对品牌态度的主要影响。在虚拟世界环境中进行了2 * 2 * 2析因设计实验,以检验我们的假设。结果表明,在高度相关性的情况下,对于互动性高和期望值低的人,都发现了对advergame的更有利的态度。与我们的假设相反,在低交互性条件下,高期望值产生了对advergame的更积极态度。有趣的是,交互性是唯一发现对品牌态度有重大影响的独立变量。

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