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Computationally Feasible Automated Mechanism Design: General Approach and Case Studies

机译:计算可行的自动化机制设计:通用方法和案例研究

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In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechanism design, the goal is to design procedures (mechanisms) for making the decision that work in spite of such strategic behavior, usually by making untruthful behavior suboptimal. In automated mechanism design, the idea is to computationally search through the space of feasible mechanisms, rather than to design them analytically by hand. Unfortunately, the most straightforward approach to automated mechanism design does not scale to large instances, because it requires searching over a very large space of possible functions. In this paper, we describe an approach to automated mechanism design that is computationally feasible. Instead of optimizing over all feasible mechanisms, we carefully choose a parameterized subfamily of mechanisms. Then we optimize over mechanisms within this family, and analyze whether and to what extent the resulting mechanism is suboptimal outside the subfamily. We demonstrate the usefulness of our approach with two case studies.
机译:在许多多主体设置中,必须基于多个主体的首选项来做出决定,如果这样做对他们有利,则代理可能会取决于他们的首选项。在机制设计中,目标是设计程序(机制),以便尽管存在这种战略行为,但通常通过使不真实的行为变得次优来进行决策。在自动化机制设计中,其思想是通过计算来搜索可行机制的空间,而不是手工进行分析设计。不幸的是,自动化机制设计的最直接方法无法扩展到大型实例,因为它需要在很大的可用功能空间中进行搜索。在本文中,我们描述了一种在计算上可行的自动化机制设计方法。而不是对所有可行的机制进行优化,我们会仔细选择机制的参数化子族。然后,我们对该家族中的机制进行优化,并分析所产生的机制在亚家族之外是否处于次优状态,以及在何种程度上处于次优状态。我们通过两个案例研究证明了我们方法的有效性。

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