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Implementation of a Digital Game-based Learning Environment for Elementary Education

机译:基于数字游戏的基础教育学习环境的实现

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Video games have gained high popularity nowadays that researchers have taken an interest in its use as an educational medium. Based on previous studies on educational game development, the project has developed video games for mobile handheld devices that cover Grade 6 Philippine Educational System - Science curriculum topics. It aims to serve as a supplement to the student to further augment what they have learned inside the classroom and be able to use it in practical applications. It aims to offer aid for topics that are difficult to learn by students or difficult to teach for educators. Moreover, it aims to harvest the student's selfmotivation and engagement demonstrated in computer games and channel it to a more productive activity which, in this case, curriculum-based education. The games were developed using an Apple iPod Touch as mobile platform plus a game framework to foster rapid prototyping. Testing was done in two phases. The first was a functionality test on the game framework to verify that all components work as intended. The second phase was a qualitative testing not only to identify areas of the game that need to be improved, but also the overall perception and acceptance of the game among target players. Moreover, the project investigated the critical elements of an educational game design based from the test results in order to improve the framework for future development of educational games. From the test results, it was found out that the qualitative evaluations of the created games were higher than expected. All of the students that participated enjoyed playing the games, even though most of them did not finish it completely. Interviews with the players showed that they were very much interested in learning through games and were even excited about the idea of having games integrated into their educational curriculum rather than listening to classroom lectures.
机译:如今,视频游戏已变得非常流行,研究人员对将其用作教育媒体产生了兴趣。基于先前对教育游戏开发的研究,该项目开发了用于移动手持设备的视频游戏,涵盖了6年级菲律宾教育系统-科学课程主题。它旨在作为对学生的补充,以进一步丰富他们在课堂上学到的知识,并能够在实际应用中使用它。它旨在为学生难以学习或教育者难以学习的主题提供帮助。此外,它旨在收获学生在计算机游戏中表现出的自我激励和参与度,并将其引导到更具生产力的活动中,在这种情况下,这种活动是基于课程的教育。这些游戏是使用Apple iPod Touch作为移动平台以及游戏框架开发的,以促进快速原型制作。测试分两个阶段进行。首先是在游戏框架上进行功能测试,以验证所有组件均按预期工作。第二阶段是定性测试,不仅要确定需要改进的游戏领域,还要确定目标玩家对游戏的整体认知和接受程度。此外,该项目从测试结果的基础上研究了教育游戏设计的关键要素,以改善教育游戏未来发展的框架。从测试结果中发现,对所创建游戏的定性评估高于预期。所有参加比赛的学生都喜欢玩游戏,尽管其中大多数人还没有完全完成游戏。对玩家的采访表明,他们对通过游戏学习非常感兴趣,甚至对将游戏集成到他们的教育课程中而不是听课堂演讲的想法感到兴奋。

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