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Mobile Enabling of Virtual Teams in School

机译:学校中虚拟团队的移动支持

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Some 37 years after Alan C. Kay proposed that a portable, connected device could be used to support learning that concept has come astonishingly close to today's netbooks and smart phones providing the advantages of an active medium. Considering the saturation levels attained today with mobile devices and the ability to be Internet connected, the stage has been set to integrate those devices into the classroom.An investigation was conducted to include the efficient integration of smart phones in everyday learning considering didactic, organizational, and technical concepts. Research was initiated by collecting and categorizing potential scenarios in which mobile phones could be productively used, and analyzing scenarios for virtual teams. A Q&A Game was selected with the didactical goal to enhance the students' comprehension for a complicated subject matter.24 students from a 6th grade secondary school (11-12 years old, 50% males, 50% females) who were familiar with Internet services participated in the test which was conducted at their school. It was astonishing how fast, trouble free, and smoothly they gathered the skills to accomplish the required tasks. The students showed not only an overall enthusiasm for the devices, but also explicitly for the teaching methods.Several critical success factors for the efficient use of smart phones in classes were then enumerated. The results indicated that smart phones are an efficient way to realize virtual teams in educational environments offering a wide variety of ways to support virtual teams in learning scenarios.In this paper technical and didactical recommendations that can be used to plan smart phone supported virtual team scenarios are presented.
机译:在艾伦·凯(Alan C. Kay)提出可以使用便携式连接设备来支持学习的大约37年之后,这种概念已经惊人地接近于当今的上网本和智能电话,提供了有源媒体的优势。考虑到当今移动设备已达到的饱和度水平以及可以连接互联网的能力,现在已经准备将这些设备集成到教室中。为此,我们进行了一项调查,其中包括考虑教学方式,组织结构,和技术概念。通过收集和分类可以有效使用手机的潜在方案并分析虚拟团队的方案来启动研究。选择了一个以教学目标为目标的问答游戏,以提高学生对复杂主题的理解。24名六年级中学学生(11-12岁,男50%,女50%)熟悉互联网服务参加了在他们学校进行的测试。他们以多么快,无故障且顺利的方式收集了完成所需任务的技能,这真是令人惊讶。学生不仅对设备表现出整体热情,而且对教学方法也表现出明确的热情。随后列举了在课堂上有效使用智能手机的几个关键成功因素。结果表明,智能手机是在教育环境中实现虚拟团队的有效方法,提供了多种方法来支持虚拟团队在学习场景中的学习。本文提出了可用于规划智能手机支持的虚拟团队场景的技术和教学建议被提出。

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