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Collision Detection Algorithm in Virtual Environment of Robot Workcell

机译:机器人工作单元虚拟环境中的碰撞检测算法

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Rapid and accurate collision detection is necessary to robot programming and simulation system based on virtual reality. A collision detection algorithm based on the data structure of the pre-built scene graph is proposed. It is the hierarchical accurate method. The architecture of collision detection system is established according to the hierarchy of scene graph for robot workcell, and implementation process of the collision detection algorithm is given. The collision detection system includes four collision detection managers. Groups filter manager, objects filter manager and faces & objects intersection manager are used in the broad phase of the collision detection, and they improve the speed of the algorithm by AABB intersection test and the layer by layer filtration. Polygons intersection manager is used in the narrow phase, and it ensures the accuracy of the algorithm. The result of the 3D graphics simulation experiment proves the effectiveness and feasibility of the way introduced.
机译:快速,准确的碰撞检测对于基于虚拟现实的机器人编程和仿真系统是必不可少的。提出了一种基于预制场景图数据结构的碰撞检测算法。这是分层精确的方法。根据机器人工作单元场景图的层次结构,建立了碰撞检测系统的体系结构,给出了碰撞检测算法的实现过程。碰撞检测系统包括四个碰撞检测管理器。群组过滤管理器,对象过滤器管理器以及面部和对象相交管理器用于碰撞检测的广泛阶段,它们可以通过AABB交叉测试和逐层过滤来提高算法的速度。多边形相交管理器用于狭窄阶段,可确保算法的准确性。 3D图形仿真实验的结果证明了该方法的有效性和可行性。

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