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An Improved Depth Map Estimation Algorithm For View Synthesis and Multiview Video Coding

机译:一种用于视图合成和多视图视频编码的改进的深度图估计算法

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In this paper, an improved algorithm to generate a smooth and accurate depth map for view synthesis and multiview video coding is developed. For each block in the target view, the algorithm first uses epipolar geometry to find its matched block in the reference view, from which an initial depth is obtained using the triangulation method and depth projection. 3D warping is then applied to refine the depth. In addition, a structural similarity and maximum likelihood-based approach is developed to fuse the depth estimations from multiple references. Finally, the depth map is smoothed via segmentation and plane fitting. Compared to existing 3D warping-based depth estimation, the proposed algorithm can achieve up to 4 dB improvement in view synthesis, while requires much fewer bits to encode the depth map. Experimental results in multiview video coding show that the proposed method can outperform the H.264 JMVC software by more than 1 dB.
机译:本文提出了一种改进的算法,用于生成平滑准确的深度图,以进行视图合成和多视图视频编码。对于目标视图中的每个块,该算法首先使用极线几何在参考视图中找到其匹配的块,然后使用三角剖分法和深度投影从中获取初始深度。然后应用3D翘曲来细化深度。另外,开发了一种基于结构相似性和最大似然性的方法来融合来自多个参考的深度估计。最后,通过分割和平面拟合对深度图进行平滑处理。与现有的基于3D翘曲的深度估计相比,该算法在视图合成方面可实现高达4 dB的改进,而对深度图进行编码所需的比特数却少得多。在多视点视频编码中的实验结果表明,该方法可以比H.264 JMVC软件高出1 dB以上。

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