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An Improved Depth Map Estimation Algorithm For ViewSynthesis and Multiview Video Coding

机译:一种改进的视图合成和多视图视频编码的深度图估计算法

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In this paper, an improved algorithm to generate a smooth and accurate depth map for view synthesis and multiview video coding is developed. For each block in the target view, the algorithm first uses epipolar geometry to find its matched block in the reference view, from which an initial depth is obtained using the triangulation method and depth projection. 3D warping is then applied to refine the depth. In addition, a structural similarity and maximum likelihood-based approach is developed to fuse the depth estimations from multiple references. Finally, the depth map is smoothed via segmentation and plane fitting. Compared to existing 3D warping-based depth estimation, the proposed algorithm can achieve up to 4 dB improvement in view synthesis, while requires much fewer bits to encode the depth map. Experimental results in multiview video coding show that the proposed method can outperform the H.264 JMVC software by more than 1 dB.
机译:在本文中,开发了一种改进的算法,用于产生用于查看合成和多视图视频编码的平滑和精确的深度图。对于目标视图中的每个块,算法首先使用Epipolar几何体在参考视图中找到其匹配的块,使用三角测量方法和深度投影获得初始深度。然后应用3D翘曲来改进深度。另外,开发了结构相似性和基于最大似然的方法以使来自多个引用的深度估计熔断。最后,通过分段和平面配件平滑深度图。与现有的基于3D翘曲的深度估计相比,所提出的算法可以在视图合成中实现高达4 dB的改进,而需要更少的比特来编码深度图。多视图视频编码的实验结果表明,该方法可以优于1 dB的H.264 JMVC软件。

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