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A non-cooperative game for faster convergence in cooperative coevolution for multi-objective optimization

机译:一种非合作游戏,用于多目标优化的合作协作速度更快的收敛性

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Cooperative coevolution is an approach for evolving solutions from different populations which are evaluated based on how well they perform together. The advantage of cooperative coevolutionary algorithms is the decomposition of the problem which allows us to learn different parts of the problem instead of the whole problem at once. However, previous research within the field of global optimization has shown that cooperative coevolutionary algorithms are biased towards equilibrium states. Since studies concerning cooperative coevolutionary algorithms used for solving multi-objective optimization problems were initiated, no attention has been paid to this issue. In this paper, we show empirical evidence of the existence of these problems within the multi-objective optimization field and present a novel cooperative coevolution framework which, through the use of the concept of Nash equilibrium, alleviates some of those optimization-related pathologies present in cooperative coevolutionary algorithms. We compare our proposed algorithm with respect to two algorithms that make use of the cooperative coevolutionary model to multi-objective optimization, NSCCGA (that makes use of Potter's coevolutionary model) and GCEA (a game theory based coevolutionary algorithm). The computational effort required by each algorithm (measured in terms of the number of fitness function evaluations) is also analyzed. Our preliminary results indicate that the proposed framework clearly outperforms the results of the aforementioned algorithms when using the Deb-Thiele- Laumanns-Zitzler (DTLZ) and the Zitzler-Deb-Thiele (ZDT) test suites.
机译:合作协会是一种从不同群体中断解决方案的方法,这些方法基于它们在一起的方式进行评估。合作协作算法的优点是问题的分解,这使我们能够立即学习问题的不同部分而不是整个问题。然而,全局优化领域的先前研究表明,合作共同算法偏向均衡状态。由于启动了用于解决多目标优化问题的合作共同算法的研究,因此没有关注这个问题。在本文中,我们展示了多目标优化领域内存在这些问题的经验证据,并提出了一种新颖的合作协会框架,通过使用纳什均衡的概念,减轻了存在的一些与之相关的病态合作共同算法。我们将所提出的算法相对于两种算法进行比较,该算法利用协作共同模型与多目标优化,NSCCGA(利用波特的共同型号)和GCEA(一种基于博弈论的共同算法)。还分析了每种算法所需的计算工作(根据健身函数评估的数量测量)。我们的初步结果表明,当使用Deb-Thiele- Laumanns-Zitzler(DTLZ)和Zitzler-Deb-Thiele(ZDT)测试套件时,所提出的框架显然优于上述算法的结果。

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