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A Study on Scenario Design for Game-based Chain Reactions - Natural Science Living Technology Domain of Elementary School as Example

机译:基于游戏的链反应场景设计研究 - 基础学校的自然科学与生活技术领域为例

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The game-based learning (GBL) environment is used in performance improvement and formal education very successfully. The study mainly focuses on scenario design for the concept of game-based chain reaction applies to instructional content on natural science & living technology domain of elementary school via conducting the brainstorm in class. The scenario themes include four categories as"Risk Precaution", "Obstacle Eliminations", "Situation Balances", and "Confident Challenges". The initial template of scenario begins to create the beginning of chain components with procedure-linked mechanics, and the goal is, then solving the themed problem of situations. The players could be requested to try to arrange the rational and effective components, then in order to produce the chain reactions. The study result hopes to the scenarios for game-based chain reaction to guide learner to enhance the exploratory motivations and learning enjoyments.
机译:基于游戏的学习(GBL)环境非常成功地用于性能提高和正规教育。该研究主要侧重于基于比赛的链式概念的情景设计,适用于小学自然科学与生活技术领域的教学内容,通过课堂进行头脑风暴。方案主题包括“风险预防措施”,“障碍淘汰”,“情况平衡”和“自信地挑战”。初始方案模板开始创建具有过程链接机制的链组件的开头,目标是解决主题的情况问题。可以要求玩家试图安排合理和有效的组件,然后为了产生链反应。该研究结果希望基于游戏的链式反应的情景,以指导学习者提高探索性动机和学习乐趣。

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