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Do different emotional valences have same effects on spatial attention?

机译:不同的情绪价对空间注意力有相同的影响吗?

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Emotional stimuli have a priority to be processed relative to neutral stimuli. However, it is still unclear whether different emotions have similar or distinct influences on attention. We conducted three experiments to answer the question, which used three emotion valences: positive, negative and neutral. Pictures of money, snake, lamp and letter x were used as stimuli in Experiment 1. In Experiment 2A, schematic emotional faces (angry, smile and neutral face) were used as experimental stimuli to control the stimuli complexity. In Experiment 2B, stimuli were three line drawing pictures selected from the Chinese Version of Abbreviated PAD Emotion Scales, corresponding respectively to anger, joy and neutral emotion. We employed the paradigm of inhibition of return (IOR, an effect on spatial attention that people are slow to react to stimuli which appear at recently attended locations, cf. Posner & Cohen, 1984) which used exogenous cues and included 20% catch trials. Seventy-four university students participated in the experiments. We found that participants needed more time to process negative emotional pictures (Exp1, 2A&2B), and the effect of IOR could happen at the ISI (interstimulus interval) as short as 50ms (Exp1). Meanwhile, the data demonstrated that IOR happened at 50ms ISI only when the schematic face was angry, and RTs of angry schematic faces were significantly longer than RTs of the other two faces (Exp2A). We further found that the expectancy might play a role in explaining these results (Exp3). In all three experiments, we found consistently there was a U-shaped relationship between RT and ISI, irrespective of the cue validity and emotional valence. These results showed that different emotional valences had distinct influences on attention. To be specific positive and neutral emotions could be processed more rapidly than the negative emotion.
机译:相对于中性刺激,应优先处理情绪刺激。但是,尚不清楚不同的情绪对注意力的影响是否相似或不同。我们进行了三个实验来回答这个问题,该实验使用了三个情感价:积极,消极和中性。在实验1中,将金钱,蛇,灯和字母x的图片用作刺激。在实验2A中,将示意性的情绪面孔(生气,微笑和中性的面孔)用作实验刺激,以控制刺激的复杂性。在实验2B中,刺激是从中文版的缩写PAD情绪量表中选择的三幅画线图,分别对应于愤怒,喜悦和中性情绪。我们采用了抑制返回的范式(IOR,一种对空间注意力的影响,即人们对最近出现过的位置上出现的刺激反应迟钝,参见Posner&Cohen,1984),该方法使用了外源性线索,并进行了20%的捕获试验。七十四名大学生参加了实验。我们发现参与者需要更多的时间来处理负面情绪图片(Exp1、2A&2B),而IOR的效果可能会在短于50ms的ISI(激励间隔)(Exp1)上发生。同时,数据表明,仅当原理图人脸发怒时,IOR才发生在50ms ISI上,而生气的原理图人脸的RT明显长于其他两个面的RTs(Exp2A)。我们进一步发现,期望值可能会在解释这些结果时发挥作用(Exp3)。在所有三个实验中,我们始终发现RT和ISI之间呈U形关系,而与提示有效性和情绪效价无关。这些结果表明,不同的化合价对注意力有不同的影响。具体而言,积极和中立的情感比消极的情感可以更快地得到处理。

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