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NPCs and Chatterbots with Personality and Emotional Response

机译:与人格和情感反应的NPC和Chatterbots

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Chatterbots are computer programs that simulate intelligent conversation. They are situated between games and toys, as their aim is mostly to be entertaining, but the user doesn't have to follow precise rules when playing with the program. Currently business and educational applications have started to emerge as a further development of the idea of intelligent dialog. For the game industry, they come close to the concept of NPC, or Non-Player Character, and they may become part of making such virtual beings more believable and life-like in the future. In this paper we present application introducing an emotional component designed to enhance the realism of the conversation.
机译:ChatterBots是模拟智能对话的计算机程序。 它们位于游戏和玩具之间,因为他们的目标主要是娱乐,但用户在与程序一起玩时,用户不必遵循精确的规则。 目前,业务和教育申请已开始出现作为智能对话思想的进一步发展。 对于游戏行业来说,他们接近NPC的概念,或者是非玩家角色的概念,它们可能成为使如此虚拟生物的一部分成为未来更可信的和生活。 在本文中,我们提出了旨在增强谈话现实主义的情感部件的申请。

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