首页> 外文会议>IEEE Symposium on Computational Intelligence and Games >Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
【24h】

Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment

机译:使用可穿戴传感器进行武术游戏中实时识别任务 - 初步实验

获取原文

摘要

Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive user-interaction. Today, this is mostly achieved by virtual (VR) and augmented reality (AR) setups. On top of these, we envision to add ambient intelligence and context awareness to gaming applications in general and games of martial arts in particular. To this end, we conducted an initial experiment with inexpensive body-worn gyroscopes and acceleration sensors for the Chum Kiu motion sequence in Wing Tsun (a popular form of Kung Fu). The resulting data confirm the feasibility of our vision. Fine-tuned adaptations of various thresholding and pattern-matching techniques known from the fields of computational intelligence and signal processing should suffice to automate the analysis and recognition of important Wing Tsun movements in real time. Moreover, the data also seem to allow for the possibility of automatically distinguishing between certain levels of expertise and quality in executing the movements.
机译:除了令人惊叹的图形旁边,现代娱乐系统具有更高的沉浸式用户互动。今天,这主要是通过虚拟(VR)和增强现实(AR)设置来实现的。在这些之上,我们设想为特别是常规和武术游戏的游戏应用增加环境智能和背景知识。为此,我们对Wing Tsun(流行形式的Kung Fu)的Chum Kiu运动序列进行了初步实验。由此产生的数据确认了我们愿景的可行性。从计算智能和信号处理领域已知的各种阈值和模式匹配技术的微调适应性应该是可以实时自动分析和识别重要的Wing Tsun运动。此外,数据似乎允许在执行运动时自动区分某些专业知识和质量之间的可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号