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Toward supporting stories with procedurally generated game worlds

机译:支持与程序生成的游戏世界的支持故事

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Computer role playing games engage players through interleaved story and open-ended game play. We present an approach to procedurally generating, rendering, and making playable novel games based on a priori unknown story structures. These stories may be authored by humans or by computational story generation systems. Our approach couples player, designer, and algorithm to generate a novel game using preferences for game play style, general design aesthetics, and a novel story structure. Our approach is implemented in Game Forge, a system that uses search-based optimization to find and render a novel game world configuration that supports a sequence of plot points plus play style preferences. Additionally, Game Forge supports execution of the game through reactive control of game world logic and non-player character behavior.
机译:计算机角色扮演游戏通过交错的故事和开放式游戏玩家参与玩家。我们提出了一种基于先验的未知故事结构的程序性地生成,渲染和制作可玩的小型游戏方法。这些故事可以由人类或计算故事生成系统撰写。我们的方法对玩家,设计师和算法使用游戏风格,一般设计美学和新颖的故事结构来生成新的游戏。我们的方法是在游戏Forge中实现的,该系统使用基于搜索的优化来查找和渲染新的游戏世界配置,支持支持一系列绘图点加上播放样式偏好。此外,游戏伪造支持通过游戏世界逻辑和非玩家字符行为的反应控制来支持游戏的执行。

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