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A Bayesian model for opening prediction in RTS games with application to StarCraft

机译:在RTS游戏中打开预测的贝叶斯模型,应用于星际争霸

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This paper presents a Bayesian model to predict the opening (first strategy) of opponents in real-time strategy (RTS) games. Our model is general enough to be applied to any RTS game with the canonical gameplay of gathering resources to extend a technology tree and produce military units and we applied it to StarCraft1. This model can also predict the possible technology trees of the opponent, but we will focus on openings here. The parameters of this model are learned from replays (game logs), labeled with openings. We present a semi-supervised method of labeling replays with the expectation-maximization algorithm and key features, then we use these labels to learn our parameters and benchmark our method with cross-validation. Uses of such a model range from a commentary assistant (for competitive games) to a core component of a dynamic RTS bot/AI, as it will be part of our StarCraft AI competition entry bot.
机译:本文展示了贝叶斯模型,以预测实时战略(RTS)游戏中对手的开放(第一策略)。我们的模型足够普遍,可以使用收集资源的规范游戏来应用于延伸技术树并生产军事单位,并将其应用于星际争霸 1 。该模型还可以预测对手的可能技术树,但我们将重点关注此处的开口。此模型的参数从重放(游戏日志)学习,标有开口。我们介绍了一个半监控的标签重播方法,并使用期望最大化算法和关键功能,然后我们使用这些标签来学习我们的参数并通过交叉验证来基准我们的方法。这种模型范围从评论助理(对于竞争游戏)到动态RTS BOT / AI的核心组件,因为它将成为我们星际争霸AI竞争入境机床的一部分。

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