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Evolving multimodal networks for multitask games

机译:适应多址游戏的多模式网络

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Intelligent opponent behavior helps make video games interesting to human players. Evolutionary computation can discover such behavior, especially when the game consists of a single task. However, multitask domains, in which separate tasks within the domain each have their own dynamics and objectives, can be challenging for evolution. This paper proposes two methods for meeting this challenge by evolving neural networks: 1) Multitask Learning provides a network with distinct outputs per task, thus evolving a separate policy for each task, and 2) Mode Mutation provides a means to evolve new output modes, as well as a way to select which mode to use at each moment. Multitask Learning assumes agents know which task they are currently facing; if such information is available and accurate, this approach works very well, as demonstrated in the Front/Back Ramming game of this paper. In contrast, Mode Mutation discovers an appropriate task division on its own, which may in some cases be even more powerful than a human-specified task division, as shown in the Predator/Prey game of this paper. These results demonstrate the importance of both Multitask Learning and Mode Mutation for learning intelligent behavior in complex games.
机译:智能对手行为有助于为人类玩家进行有趣的视频游戏。进化计算可以发现这种行为,特别是当游戏由单一任务组成时。但是,多任务域,其中域内的单独任务每个都有自己的动态和目标,可能是对进化的具有挑战性。本文提出了通过不断发展的神经网络来满足这一挑战的两种方法:1)多任务学习提供了每个任务的不同输出的网络,从而为每个任务的单独策略而发展,而2)模式突变提供了发展新输出模式的方法,以及选择在每个时刻使用的模式的方法。多任务学习假定代理知道他们目前面临的任务;如果此类信息可用,准确,这种方法很好,如本文的前/后撞击游戏所示。相比之下,模式突变自行发现适当的任务划分,这可能在某些情况下比人类指定的任务部门更强大,如本文的捕食者/猎物游戏所示。这些结果表明了多址学习和模式突变在复杂游戏中学习智能行为的重要性。

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