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CHANCEPROBCUT: Forward Pruning in Chance Nodes

机译:碰撞机会:在偶然节点中转发修剪

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This article describes a new, game-independent forward-pruning technique for EXPECTIMAX, called CHAN-CEPROBCUT. It is the first technique to forward prune in chance nodes. Based on the strong correlation between evaluations obtained from searches at different depths, the technique prunes chance events if the result of the chance node is likely to fall outside the search window. In this article, CHANCEPROBCUT is tested in two games, i.e., Stratego and Dice. Experiments reveal that the technique is able to reduce the search tree significantly without a loss of move quality. Moreover, in both games there is also an increase of playing performance.
机译:本文介绍了一种新的游戏无关的前瞻性修剪技术,用于预期jeippimax,称为chan-ceproobcut。它是第一种用于在机会节点中转发修剪的技术。基于从不同深度的搜索获得的评估之间的强烈相关性,如果机会节点的结果可能落在搜索窗口之外,则该技术将机会事件提出。在本文中,ChanceProbcut在两个游戏中测试,即Stratego和Dice。实验表明,该技术能够显着减少搜索树,而不会损失移动质量。此外,在这两个游戏中也有竞争性能的增加。

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