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Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling

机译:利用特征驱动决策理论预测建模分析PACMAN中的播放器行为

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We describe the results of a modeling methodology that combines the formal choice-system representation of decision theory with a human player-focused description of the behavioral features of game play in Pacman. This predictive player modeler addresses issues raised in previous work [1] and [2], to produce reliable accuracy. This paper focuses on using player-centric knowledge to reason about player behavior, utilizing a set of features which describe game-play to obtain quantitative data corresponding to qualitative behavioral concepts.
机译:我们描述了建模方法的结果,将决策理论的正式选择系统表示与Pacman中的游戏播放的行为特征的行为特征进行了重点描述。此预测播放器建模器解决了先前工作[1]和[2]中提出的问题,以产生可靠的准确性。本文侧重于使用以球员为中心的知识来推理播放器行为,利用一组描述游戏游戏的特征来获得与定性行为概念相对应的定量数据。

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