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Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man

机译:进化与颞差学习学习玩Pac-Man女士

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This paper investigates various factors that affect the ability of a system to learn to play Ms. Pac-Man. For this study Ms. Pac-Man provides a game of appropriate complexity, and has the advantage that in recent years there have been many other papers published on systems that learn to play this game. The results indicate that Temporal Difference Learning (TDL) performs most reliably with a tabular function approximator, and that the reward structure chosen can have a dramatic impact on performance. When using a multi-layer perceptron as a function approximator, evolution outperforms TDL by a significant margin. Overall, the best results were obtained by evolving multi-layer perceptrons.
机译:本文调查了影响系统学习扮演Pac-Man女士的能力的各种因素。对于这项研究,Pac-Man女士提供了一种适当的复杂性的游戏,并且具有近年来有许多其他论文在学习播放这场比赛的系统上发表了许多其他论文。结果表明,时间差异学习(TDL)最可靠地执行了表格函数近似器,并且所选择的奖励结构可以对性能产生巨大影响。当使用多层的Perceptron作为函数近似器时,演变优于TDL,通过显着的余量。总的来说,通过演变多层的感知来获得最佳结果。

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